Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Acting to know: improving creativity in the design of mobile services by using performances
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Take it to the next stage: the roles of role playing in the design process
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Electronic Brainstorming: the Illusion of Productivity
Information Systems Research
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Improvisation principles and techniques for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
From Davis to David: lessons from improvisation
interactions
The implications of improvisational acting and role-playing on design methodologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Momentum: getting and staying on topic during a brainstorm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improvisational theater for computing scientists
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
User roles in asynchronous distributed collaborative idea generation
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Understanding designer brainstorms: the effect of analog and digital interfaces on dominance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Group brainstorming is a popular ideation method for design teams, yet brainstorming outcomes vary greatly. The method depends on individuals working collectively to generate ideas, and so group dynamics determine whether the method succeeds or fails. This paper explores how interaction designers used techniques from theatrical improvisation, or improv, to adhere to the rules of brainstorming thereby enhancing group interactions while collaborating. The usefulness of improvisation for brainstorming stems from the similarity of the goals of improvisation and brainstorming, the similarity of the recurrent problems that actors and designers encounter when collaborating, and the distinctness of the ways each have devised to resolve the problems that block the group's performance. This paper reflects on the individual- and group-level outcomes for design students and practitioners while brainstorming.