Playing the language-games of design and use-on skill and participation
COCS '88 Proceedings of the ACM SIGOIS and IEEECS TC-OA 1988 conference on Office information systems
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Creativity, cooperation and interactive design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
A survey of user-centered design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using 'endowed props' in scenario-based design
Proceedings of the second Nordic conference on Human-computer interaction
Imagining and experiencing in design, the role of performances
Proceedings of the second Nordic conference on Human-computer interaction
Pivots and structured play: stimulating creative user input in concept development
Proceedings of the second Nordic conference on Human-computer interaction
Acting to know: improving creativity in the design of mobile services by using performances
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
Setting the stage for improvised video scenarios
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Take it to the next stage: the roles of role playing in the design process
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design
Personal and Ubiquitous Computing
Making a difference: a survey of the usability profession in Sweden
Proceedings of the third Nordic conference on Human-computer interaction
Survey on the UCD integration in the industry
Proceedings of the third Nordic conference on Human-computer interaction
Exploring the analytical processes of intelligence analysts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Seeking a theoretical foundation for design of in sitro usability assessments
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Drawing and acting as user experience research tools
Proceedings of the 10th asia pacific conference on Computer human interaction
How to design for transformation of behavior through interactive materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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In this paper we present a system designer perspective on advantages, limitations and applicability of role play as a system development method. The empirical material is obtained through discussions, interviews and written comments from 62 system designers who have taken part in one of seven workshops on role play in the period 2002 to 2005. The system designers included system developers, organizational developers, interaction designers, and computer science students. The study shows that role play is perceived as useful for (i) making end users active participants in the development process, (ii) creating a focus on user needs, (iii) fast idea creation in early phases of a project, and (iv) enhancing the developers' understanding of the future context-of-use. However, role play is not perceived as sufficient to create an overall understanding of a system.