From system descriptions to scripts for action
Design at work
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Work processes: scenarios as a preliminary vocabulary
Scenario-based design
Communications of the ACM
Communications of the ACM
The politics of design: representing work
Communications of the ACM
Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Groupware and teamwork: invisible aid or technical hindrance?
Groupware and teamwork: invisible aid or technical hindrance?
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Exploring design through wearable computing art(ifacts)
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Scenarios in User-Centered Design - Setting the Stage for Reflection and Action
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 3 - Volume 3
On "Technomethodologyn";: foundational relationships between ethnomethodology and system design
Human-Computer Interaction
Understanding representation in design
Human-Computer Interaction
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Place storming: performing new technologies in context
Proceedings of the third Nordic conference on Human-computer interaction
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
Guiding design with approaches to masked performance
Interacting with Computers
How informances can be used in design ethnography
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflecting on the design process of the Affective Diary
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Experiencing the Affective Diary
Personal and Ubiquitous Computing
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
A proposed information systems framework for effective delivery of user research findings
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
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Several works have been published describing group performances to experience ideas during early design phases. Beyond practical accounts, performances have been poorly considered in the design literature. By analysing some of these works along with ours, we have inferred three roles of performance in the design of interactive systems: exploring, communicating, and testing. Starting from this categorization we discuss concepts that might be useful for a deeper understanding of the role of performances: the creation of a fictional space, the role of imagination, and interactional creativity.