Managing the system life cycle; (2nd ed.)
Managing the system life cycle; (2nd ed.)
Object-oriented analysis
Distributed Artificial Intelligence (Vol. 2)
Cooperative prototyping: users and designers in mutual activity
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. part 2
Designing interaction
Open-ended interaction in cooperative prototyping a video-based analysis
Scandinavian Journal of Information Systems
Double-level languages and co-operative working
AI & Society
Setting the stage for design as action
Design at work
Cardboard computers: mocking-it-up or hands-on the future
Design at work
Occasioned practices in the work of software engineers
Requirements engineering
Requirements analysis: orthodoxy, fundamentalism and heresy
Requirements engineering
Requirements engineering as the reconciliation of social and technical issues
Requirements engineering
Scenario-based design
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Formal Methods and Social Context in Software Development
TAPSOFT '95 Proceedings of the 6th International Joint Conference CAAP/FASE on Theory and Practice of Software Development
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Proceedings of the second Nordic conference on Human-computer interaction
Imagining and experiencing in design, the role of performances
Proceedings of the second Nordic conference on Human-computer interaction
Remote concept design from an activity theory perspective
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Social thinking
Design Tools and Framing Practices
Computer Supported Cooperative Work
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Usability professionals-current practices and future development
Interacting with Computers
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
Interfaces with the ineffable: Meeting aesthetic experience on its own terms
ACM Transactions on Computer-Human Interaction (TOCHI)
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Turn to the material: Remote diagnostics systems and new forms of boundary-spanning
Information and Organization
Performative artefacts: users "speaking through" artefacts in collaborative design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Investigating the relationship between imagery and rationale in design
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Cultivating collaborative design: design for evolution
Procedings of the Second Conference on Creativity and Innovation in Design
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Representing computer applications and their use is an important aspect of design. In various ways, designers need to externalize design proposals and present them to other designers, users, or managers. This article deals with understanding design representations and the work they do in design. The article is based on a series of theoretical concepts coming out of studies of scientific and other work practices and on practical experiences from design of computer applications. The article presents alternatives to the ideas that design representations are mappings of present or future work situations and computer applications. It suggests that representations are primarily containers of ideas and that representation is situated at the same time as representations are crossing boundaries between various design and use activities. As such, representations should be carriers of their own contexts regarding use and design. The article proposes that abstraction, elevating the representation from the situation, is not the only way to do this, and it proposes alternatives.