Distributed Artificial Intelligence (Vol. 2)
User-tailorable systems: pressing the issues with buttons
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's no place like home: continuing design in use
Design at work
TelePICTIVE: computer-supported collaborative GUI design for designers with diverse expertise
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Real time groupware as a distributed system: concurrency control and its effect on the interface
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Developing a reflective model of collaborative systems
ACM Transactions on Computer-Human Interaction (TOCHI)
The media equation: how people treat computers, television, and new media like real people and places
CHI '94 Conference Companion on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
The Wiki way: quick collaboration on the Web
The Wiki way: quick collaboration on the Web
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social creativity: turning barriers into opportunities for collaborative design
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methods
Proceedings of the 5th conference on Creativity & cognition
Fieldwork for Design: Theory and Practice (Computer Supported Cooperative Work)
Fieldwork for Design: Theory and Practice (Computer Supported Cooperative Work)
Understanding representation in design
Human-Computer Interaction
Cross-cultural collaboration Wiki: evolving knowledge about international teamwork
Proceedings of the 2009 international workshop on Intercultural collaboration
Mutual Development: A Case Study in Customer-Initiated Software Product Development
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
Incremental knowledge acquisition in software development using a weakly-typed Wiki
Proceedings of the 5th International Symposium on Wikis and Open Collaboration
Modular Web Design: Creating Reusable Components for User Experience Design and Documentation
Modular Web Design: Creating Reusable Components for User Experience Design and Documentation
End-user programming with application wikis
WikiSym '08 Proceedings of the 4th International Symposium on Wikis
Hive-mind space model for creative, collaborative design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
Visual Interactive Systems for End-User Development: A Model-Based Design Methodology
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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In this paper, we describe our aim to bring creativity and collaborative design together to achieve better practice in collaborative design. We explore creativity support tools for distributed multidisciplinary design teams in the collaborative design context. We provide both a meta-design model and its prototype -- namely, the Hive-Mind Space model and MikiWiki. We do not distinguish design and use time since our approach to collaborative design is one of meta-design. That is, in the sense of designing design context and designing the design process, each use situation can be a potential design situation at the use time. To evaluate the Hive-Mind Space model and its prototype, we have applied MikiWiki in two different application domains - respectively, a role-playing game and the energy domain. Some of our findings and reflections are also shared in this paper.