Principles and guidelines in software user interface design
Principles and guidelines in software user interface design
There's no place like home: continuing design in use
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A bootstrap approach to visual user-interface design and development
The Visual Computer: International Journal of Computer Graphics - Special issue on visual user interface design tools
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Out of control: the new biology of machines, social systems, and the economic world
Out of control: the new biology of machines, social systems, and the economic world
Toward augmenting the human intellect and boosting our collective IQ
Communications of the ACM
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Three levels of end-user tailoring: customization, integration, and extension
Computers and design in context
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
The Social Life of Information
The Social Life of Information
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Meta-design: a manifesto for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
Component-based technologies for end-user development
Communications of the ACM - End-user development: tools that empower users to create their own software solutions
Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methods
Proceedings of the 5th conference on Creativity & cognition
ACM Transactions on Computer-Human Interaction (TOCHI)
User Interface Design: A Software Engineering Perspective
User Interface Design: A Software Engineering Perspective
Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
Harvana: harvesting community tags to enrich collection metadata
Proceedings of the 8th ACM/IEEE-CS joint conference on Digital libraries
Mutual Development: A Case Study in Customer-Initiated Software Product Development
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Bridging patterns: An approach to bridge gaps between SE and HCI
Information and Software Technology
Let's go from the whiteboard: supporting transitions in work through whiteboard capture and reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards end user development of web applications for SMEs: a component based approach
ICWE'05 Proceedings of the 5th international conference on Web Engineering
Visual Interactive Systems for End-User Development: A Model-Based Design Methodology
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
On the Notion of Collective Intelligence: Opportunity or Challenge?
International Journal of Organizational and Collective Intelligence
Visual mediation mechanisms for collaborative design and development
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
MikiWiki: a meta wiki architecture and prototype based on the hive-mind space model
IS-EUD'11 Proceedings of the Third international conference on End-user development
A meta-reflective wiki for collaborative design
Proceedings of the 7th International Symposium on Wikis and Open Collaboration
Cultivating collaborative design: design for evolution
Procedings of the Second Conference on Creativity and Innovation in Design
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The complexity of design problems and the expanding scale of design projects require more comprehensive knowledge than any individual can possess, which therefore mandates that multidisciplinary design teams collaborate. However, communication gaps arise among diverse design teams during the collaborative design process. Moreover, the co-evolution of design communities and their systems requires an open software-development environment to support emerging needs. To tackle these issues, the hive-mind space (HMS) model is being proposed to support collaborative design and to foster creativity among design teams. This paper describes overall HMS structure and highlights its mediation mechanism, which overcomes communication gaps by exchanging virtual boundary objects to achieve shared understanding during the collaborative design process. Two concrete cases are presented to illustrate how the HMS model has been implemented, bringing together diverse design communities and giving them the chance to construct their own situations. This allows them to control how problems are described, thus spurring their creativity to life.