Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methods
Proceedings of the 5th conference on Creativity & cognition
Ontology translation for interoperability among semantic Web services
AI Magazine - Special issue on semantic integration
The process mediation framework for semantic web services
International Journal of Agent-Oriented Software Engineering
Cultures of Participation and Social Computing: Rethinking and Reinventing Learning and Education
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
Hive-mind space model for creative, collaborative design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Extending boundaries with meta-design and cultures of participation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Visual Interactive Systems for End-User Development: A Model-Based Design Methodology
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
End users as co-designers of their own tools and products
Journal of Visual Languages and Computing
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Collaborative design involving end users has emerged as a response to the needs felt by various organizations of adapting software to specific environments and users. During time, users and environments evolve; this is another reason why software has to be modified. Different stakeholders, including consultants, designers internal to the organization and, recently, end users, have to collaborate among themselves, and possibly with the software providers, to shape software. Such stakeholders face fundamental challenges in learning how to communicate and in building a shared understanding. Researchers are now addressing such challenges. This paper contributes to this innovative research by formally defining visual mediation mechanisms for collaborative design. A case study illustrating their application is discussed.