Personal area networks: near-field intrabody communication
IBM Systems Journal
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
People presence or room activity supporting peripheral awareness over distance
CHI 98 Cconference Summary on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Symmetry of igorance, social creativity, and meta-design
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Meta-design: design for designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where the footprints lead: tracking down other roles for social navigation
Designing information spaces
Supporting multidisciplinary collaboration: requirements from novel HCI education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hive-mind space model for creative, collaborative design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Visual mediation mechanisms for collaborative design and development
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
Cultivating collaborative design: design for evolution
Procedings of the Second Conference on Creativity and Innovation in Design
Participatory knowledge-management design: A semiotic approach
Journal of Visual Languages and Computing
A Meta-Design Model for Creative Distributed Collaborative Design
International Journal of Distributed Systems and Technologies
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The Constructed Narratives project has been designed for use in public spaces where there is the opportunity for individuals and groups of people, who are not acquainted with each other, to encounter the game and subsequently each other. The goal is to provide a platform that supports discourse in environments where "keeping comfortable distance" between oneself and others is the norm. The system framework developed for this project can be applied for use in computer supported collaborative learning (CSCL), and collaborative design activities in the tradition of computer supported collaborative work (CSCW). The current domain explored in the Constructed Narratives project is computer systems designed to enable shared experience through play, or computer supported collaborative play (CSCP). This paper examines the theories that influenced and design methodologies used by an interdisciplinary team of artists, designers and technologists used to develop solutions for multiple wicked design problems that can arise during the development of the system architecture for a tangible social interface.