Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Toward augmenting the human intellect and boosting our collective IQ
Communications of the ACM
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Three levels of end-user tailoring: customization, integration, and extension
Computers and design in context
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
A semiotic engineering approach to HCI
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methods
Proceedings of the 5th conference on Creativity & cognition
The Wisdom of Crowds
The Long Tail: Why the Future of Business Is Selling Less of More
The Long Tail: Why the Future of Business Is Selling Less of More
User Interface Design: A Software Engineering Perspective
User Interface Design: A Software Engineering Perspective
Advanced visual systems supporting unwitting EUD
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Mutual Development: A Case Study in Customer-Initiated Software Product Development
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Bridging patterns: An approach to bridge gaps between SE and HCI
Information and Software Technology
Let's go from the whiteboard: supporting transitions in work through whiteboard capture and reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual Interactive Systems for End-User Development: A Model-Based Design Methodology
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
MikiWiki: a meta wiki architecture and prototype based on the hive-mind space model
IS-EUD'11 Proceedings of the Third international conference on End-user development
A meta-reflective wiki for collaborative design
Proceedings of the 7th International Symposium on Wikis and Open Collaboration
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As collaboration in creating software systems becomes more complex and frequent among multidisciplinary teams, finding new strategies to support this collaboration becomes crucial. The challenge is to bridge the communication gaps among stakeholders with diverse cultural and professional backgrounds. Moreover, future uses and issues cannot be completely anticipated at design time, and it is necessary to develop open-ended software environments that can be evolved and tailored in opportunistic ways to tackle co-evolution of users and systems. A conceptual meta-design model, the Hive-Mind Space HMS model, has been proposed to support multidisciplinary design teams' collaboration and foster their situated innovation. The model provides localized habitable environments for diverse stakeholders and tools for them to tailor the system, allowing the co-evolution of systems and practices. The authors explore the possibility of utilizing boundary objects within the HMS model to facilitate the communication amongst stakeholders as well as their participation in the creative distributed design process. Two concrete case studies, a factory automation and the Valchiavenna Portal, demonstrate the implementation of the HMS model and provide a possible solution to overcome the complex, evolving and emerging nature of the collaborative design.