A retrospective look at PD projects
Communications of the ACM - Special issue Participatory Design
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The coming age of calm technolgy
Beyond calculation
Using 'endowed props' in scenario-based design
Proceedings of the second Nordic conference on Human-computer interaction
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
IEEE Pervasive Computing
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Interactive drama and user centered product concept design
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Guiding design with approaches to masked performance
Interacting with Computers
Using prototypes in early pervasive game development
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Accessibility and usability evaluation of MAIS designer: a new design tool for mobile services
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Scenario-based design as an approach to enhance user involvement and innovation
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
SharedSpace based service discovery mechanism and its implementation for ubiquitous environments
SEUS'07 Proceedings of the 5th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Exploring the problem domain: a socio-technical ICT design for the developing world
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Scenario-Based design of ambient intelligence
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
A methodology for content-centered design of ambient environments
DESRIST'10 Proceedings of the 5th international conference on Global Perspectives on Design Science Research
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Checkpoints, hotspots and standalones: placing smart services over time and place
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Hi-index | 0.00 |
The amount of information technology in our everyday lives is increasing and getting more and more ambient in our daily environments. The environments are supposed to be intelligent, adaptive, intuitive and interactive in the future. User participation for future concept building is essential, but challenging, when designing appliances that might be unfamiliar in their appearance, functionality and impressiveness compared to the user’s current everyday life. New allocated methods and viewpoints are needed for user experience design and evaluation of intelligent environments to build systems that naturally support the users in their daily life. We present interactive scenario building together with potential users (including role-playing, drama and improvisational aspects) as one promising tool for early concept definition phase.