The implications of a theory of play for the design of computer toys (panel)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The invisible computer
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
From usability lab to “design collaboratorium”: reframing usability practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Evaluation of Adaptive Systems
UM '01 Proceedings of the 8th International Conference on User Modeling 2001
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Ambient monitoring from an elderly-centred design perspective: what, who and how
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Participants' interpretations of PD workshop results
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
User centred methods for gathering VR design tool requirements
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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Design methods based on participatory design need to stimulate creativity in potential users. We propose the pivot method to address this need during the concept development stage of the broader interactive system development process. Pivots are symbolic, yet physical, representations that allow a person to move back and forth between a figured (imagined) world and the real world. This movement generates experiences that can be exchanged and that stimulate creativity. We offer insights into the theoretical foundations of pivots and the pivot method. We also report on our experience from employing the pivot method during the development of a "universal remote controller" concept for a smart home.