Understanding computers and cognition
Understanding computers and cognition
Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Mind over machine: the power of human intuition and expertise in the era of the computer
Mind over machine: the power of human intuition and expertise in the era of the computer
Managing the system life cycle; (2nd ed.)
Managing the system life cycle; (2nd ed.)
Cognoter: theory and practice of a colab-orative tool
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Supporting collaboration in notecards
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Contextualism as a world view for the reformation of meetings
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design in Britain and North America: responses to the “Scandinavian Challenge”
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
Cataloging design abstractions
Proceedings of the 2006 international workshop on Role of abstraction in software engineering
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Combining the Analysis of Spatial Layout and Text to Support Design Exploration
ASE '08 Proceedings of the 2008 23rd IEEE/ACM International Conference on Automated Software Engineering
The elephant in the room: ambiguity and temporary closure in a design process
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
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This paper deals with computers and cooperative work. Focus in not on applications for cooperative work, but on the cooperative process of designing such and other computer applications. Focus is on the role of skill and participation in design as a creative and communicative process.The paper suggests a need to go beyond the Cartesian philosophical assumptions of rationalistic reasoning as epistemology and dualism as ontology, so strongly embedded in traditional design methods.There are many philosophical candidates for such a reinterpretation. In this paper I have chosen to elaborate on language-games and the ordinary language philosophy of Ludwig Wittgenstein. Hence, focus is on the shift in design from language as description towards language as action.Some consequences of such a shift is illustrated with reflections on examples from UTOPIA (a research and development project for skill enhancing computer based tools for graphic workers), and with design ideas on an application simulator from a new research programme on Cooperative Design and Communication.