DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Acting to know: improving creativity in the design of mobile services by using performances
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Design Research: Methods and Perspectives
Design Research: Methods and Perspectives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Connexus: a communal interface
Proceedings of the 2003 conference on Designing for user experiences
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
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This paper describes the development and piloting of a user-centered design method which enables participants to actively engage in a creative process to produce intuitive representations and inspire early design concepts for innovative mobile and ubiquitous applications. The research has been produced as part of the EC funded project PASION, aiming to enhance mediated communication in games and collaborative environments through the introduction of socio-emotional information cues, represented in meaningful yet abstract enough ways to accommodate variable thresholds of privacy. We describe our design research methodology, which combines analytical approaches, aiming to uncover participant's needs, desires and perceptions with creative, generative methods, with which participants inform and inspire the design process.