Cardboard computers: mocking-it-up or hands-on the future
Design at work
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Using a technique from graphic designers to develop innovative system designs
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Beyond the snapshot from speculation to prototypes in audiophotography
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Interaction Design
Cargo Cult Software Engineering
IEEE Software
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A framework for mobile evaluation
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A mixed-fidelity prototyping tool for mobile devices
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Are we living in a robot cargo cult?
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
A mobile tool for in-situ prototyping
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
An Evaluation Framework for Mobile User Interfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Doing things backwards: the OWL project
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Interaction walkthrough: evaluation of safety critical interactive systems
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
The use of improvisational role-play in user centered design processes
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Prototype evaluation and user-needs analysis in the early design of emerging technologies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
MoPeDT: features and evaluation of a user-centred prototyping tool
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Prototyping in game design: externalization and internalization of game ideas
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
The material move how materials matter in interaction design research
Proceedings of the Designing Interactive Systems Conference
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Tool-Supported User-Centred Prototyping of Mobile Applications
International Journal of Handheld Computing Research
Fashionable shape switching: explorations in outfit-centric design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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They believe that planes come from paradise---their ancestors sent them. But the white man, a crafty pirate, manages to get his hands on them by attracting them into a big trap of an airport. You build your plane too, and wait with faith. Sooner of later, your ancestors will discover the white man's trap and will guide the planes on your landing strip. Then you will be rich and happy.---Narration from the film Mondo Cane, 1962