SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Usability evaluation for mobile device: a comparison of laboratory and field tests
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Mobile Interaction Design
Capturing the effects of context on human performance in mobile computing systems
Personal and Ubiquitous Computing
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
Comparing Usage Performance on Mobile Applications
Groupware: Design, Implementation, and Use
An Evaluation Framework for Mobile User Interfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
System and context: on a discernable source of emergent game play and the process-oriented method
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Sampling and Reconstructing User Experience
International Journal of Handheld Computing Research
Hi-index | 0.00 |
In this paper we present a software framework which supports the construction and evaluation of mixed-fidelity prototypes for mobile devices. The framework is available for desktop and mobile devices and allows designers and users to 1) test the prototypes on actual devices; 2) gather usage information, both passively and actively supporting contextual and ubiquitous evaluation; 3) convey common prototyping procedures with effective data gathering methods that can be used on ubiquitous scenarios; 4) support in-situ prototyping and participatory design on-the-go. We address the framework's features and its contributions to the evaluation of applications for mobile devices and the field of mobile interaction design, presenting real-life case studies and achieved results.