SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward a Framework for Evaluating Ubiquitous Computing Applications
IEEE Pervasive Computing
Here, there, anywhere: remote usability testing that works
CITC5 '04 Proceedings of the 5th conference on Information technology education
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Usability evaluation for mobile device: a comparison of laboratory and field tests
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Building environments for end-user development and tailoring
HCC '03 Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Mobile Interaction Design
Capturing the effects of context on human performance in mobile computing systems
Personal and Ubiquitous Computing
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications
IEEE Pervasive Computing
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
A diary study of mobile information needs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for mobile evaluation
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A mixed-fidelity prototyping tool for mobile devices
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
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We present the extensions to a software framework which supports the construction and evaluation of mixed-fidelity prototypes for mobile devices. The framework is available for desktop and mobile devices and allows designers and users to test the prototypes on actual devices. Additionally, the extensions aim at allowing designers to gather usage information, both passively and actively, tailoring the used techniques to users or project's goals. It supports contextual and ubiquitous evaluation also including in-situ prototyping and participatory design on-the-go. We address the evaluation's features and their contribution to the field of mobile interaction design, presenting real-life case studies and achieved results.