The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
An iterative design methodology for user-friendly natural language office information applications
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Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Handheld Usability
Interface design for mobile commerce
Communications of the ACM - Mobile computing opportunities and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Communications of the ACM - Designing for the mobile device
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Personal and Ubiquitous Computing
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This paper presents a set of lessons that resulted from the design process of several mobile applications. It starts by addressing the difficulties that emerged through the data gathering, prototyping and evaluation stages also stressing the absence of adequate techniques and methods to support these activities. We explain how these problems and challenges were solved and how they can be applied in other domains and future projects. As a result, we provide a set of guidelines for designers to apply on the development and design of mobile applications and user interfaces. The paper also addresses three case studies in which these guidelines and procedures were validated, stressing their contributions and results.