IEEE Pervasive Computing
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
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Social competency training, as part of psychotherapy, for children and teenagers, requires them to engage on outdoor activities in which they have to complete tasks such as talking to someone or visiting a specific place. Currently, the inability for therapists to monitor their patients, to promote collaborative efforts and to reinforce positive attitudes is a major issue that affects both the therapy process and its results. In this paper we present an evaluation experience of a mobile prototype for a geo-referenced collaborative system that supports in-situ group therapy. We describe the concept, our initial low-fi prototypes and the experiments that were undertaken to validate them. Initial results are discussed and future work is defined.