The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mobile user experience research: challenges, methods & tools
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Studying the experience of mobile applications used in different contexts of daily life
Proceedings of the first ACM SIGCOMM workshop on Measurements up the stack
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Internet of things: a review of literature and products
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Approaching a human-centred internet of things
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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User trials for future mobile telecommunication applications inherently pose several particular challenges which are difficult to meet in a traditional lab environment. In this paper we describe LiLiPUT (Lightweight Lab Equipment for Portable User Testing in Telecom-munications), a highly flexible wearable test system which has been realized as a fully operational prototype at the Telecommunications Research Center Vienna (ftw.). Then we illustrate how we use LiLiPUT for testing various types of mobile application in the wild.