SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Proceedings of the third Nordic conference on Human-computer interaction
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Usability evaluation for mobile device: a comparison of laboratory and field tests
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
A mixed-fidelity prototyping tool for mobile devices
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A Comparison of Pseudo-paper and Paper Prototyping Methods for Mobile Evaluations
OTM '08 Proceedings of the OTM Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: 2008 Workshops: ADI, AWeSoMe, COMBEK, EI2N, IWSSA, MONET, OnToContent + QSI, ORM, PerSys, RDDS, SEMELS, and SWWS
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Mobidev: a tool for creating apps on mobile phones
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Considerations for computerized in situ data collection platforms
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Building interactive prototypes of mobile user interfaces with a digital pen
Proceedings of the 10th asia pacific conference on Computer human interaction
Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
A tangible programming tool for creation of context-aware applications
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
i2ME: a framework for building interactive mockups
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Mobile interaction design introduces added challenges when compared with the usual design process for fixed technologies. In particular, it benefits greatly from the ability to take the design process out of the lab, creating, designing and evaluating applications within their natural usage context. However, this process requires new and deeply refined approaches to traditional techniques which are demanding and still avoided by designers. This paper presents a tool that overcomes some of these issues by offering means to support in-situ design. The tool supports prototyping of mobile applications and user interfaces on real scenarios, also providing evaluation features that allow the logging and analysis of usage information. We describe the tool's concept, goals and design implications, focusing, in particular, its out-on-the-field, in-situ design and prototyping features.