SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
A mobile tool for in-situ prototyping
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Gesture coder: a tool for programming multi-touch gestures by demonstration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
ACM SIGSOFT Software Engineering Notes
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Providing interactive mockups of mobile applications in designing phases introduces new challenges for interaction designers compared to the traditional way of static mockups. In particular, the complexity of this process increases when it comes to enabling the user to actually explore the intended user experience of the mobile environment by enhancing traditional handmade sketches or tool-generated wireframes with concrete mobile interaction elements. We introduce a framework, called i2ME (interactive Mockup-Building for Mobile Environment), for building interactive mockups with concrete mobile interaction elements. The framework enhances the static mockups (handmade or tool-generated) with screen transitions and multi-touch gestures, and enables the deployment of the resulting HTML5+JavaScript based interactive mockups to multiple platforms and device classes.