Generating visions: future workshops and metaphorical design
Design at work
Groupware and social dynamics: eight challenges for developers
Communications of the ACM
Organisational prototyping: adopting CSCW applications in organisations
Scandinavian Journal of Information Systems
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Using while moving: HCI issues in fieldwork environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Group dynamics and ubiquitous computing
Communications of the ACM
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Designing for ephemerality and prototypicality
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Public deliberation in municipal planning: supporting action and reflection with mobile technology
Proceedings of the 5th International Conference on Communities and Technologies
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Three case studies of UX with moving products
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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We investigate in which forms field trials are a workable model as part of an exploratory design process for sporadic, mobile, non-work settings. A major concern of evaluating ubicomp systems is to study how practices and context of use emerge and develop over time when new technology is introduced. To introduce a sophisticated version of our own prototype in the course of an iterative design process, we conducted a public field trial of the system---a new platform for mobile democratic discussions in municipal planning---that we distributed via the Android Market. However, it turned out to be surprisingly difficult to evaluate our design in a setting that stretches over time, place, and without a preselected set of users. Analyzing our difficulties, we develop a general model for methods studying ubicomp systems. On the basis of this model, we characterize an openly interactive approach to field trials in order to look ahead rather than back.