Designing for ephemerality and prototypicality

  • Authors:
  • Susanne Bødker;Ellen Christiansen

  • Affiliations:
  • University of Aarhus, Denmark;Aalborg University, Denmark

  • Venue:
  • DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

As a context for IT design, flexible work presents a new challenge. Ways of working tend to be prototypical, habits are forming slowly and work is carried out everywhere. Even when applying ethnographic methods, it is difficult to capture the ephemerality and prototypicality of cooperative work that Grudin claims must be preserved through design. Through a discussion of a design project dedicated to the design of support for social awareness, we reflect on the means of design - scenarios and prototypes, and their ability to support design for ephemerality and prototypicality. Our conclusion is that by using scenarios as boundary objects, in multiple prototyping experiments, they support the negotiation and boundary understanding of design ideas, rather than one or more solutions. Hence it becomes possible to design to preserve ephemerality and prototypicality.