Communications of the ACM - Special issue Participatory Design
Designing for ephemerality and prototypicality
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Exploration of facilitation, materials and group composition in participatory design sessions
Proceedings of the 30th European Conference on Cognitive Ergonomics
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Innovation often starts with a trigger: a new element made available that leads to new ideas, products and activities. A participatory approach is presented, to exploit such triggers and find possible new uses and interactions. The paper focuses on tools to introduce these new elements to participants with an experiment of several workshops. We discuss the variety of results obtained with different tools presented as the starting point for this approach.