Contextual design: principles and practice
Field methods casebook for software design
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mobile Interaction Design
User-centered design of a mobile application for sharing life memories
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
eStadium: The Mobile Wireless Football Experience
ICIW '08 Proceedings of the 2008 Third International Conference on Internet and Web Applications and Services
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Mobile collaborative live video mixing
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Less talk, more rock: automated organization of community-contributed collections of concert videos
Proceedings of the 18th international conference on World wide web
Practices in creating videos with mobile phones
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
TuVista: meeting the multimedia needs of mobile sports fans
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Edits & credits: exploring integration and attribution in online creative collaboration
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Mobile broadcasting: the whats and hows of live video as a social medium
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Why it works (when it works): success factors in online creative collaboration
Proceedings of the 16th ACM international conference on Supporting group work
Analysing user experience of personal mobile products through contextual factors
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Mobile augmented reality: video prototyping
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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Traditional cameras and video equipment are gradually losing the race with smart phones and small mobile devices that allow video, photo, and audio capturing on the go. Users are now quickly creating movies and taking photos whenever and wherever they go, particularly at concerts and live events (e.g., shows, sport events). Still, in-situ media capturing with such devices poses constraints to any user, especially amateur ones. In this paper, we present the design and evaluation of a mobile video capture suite that allows for cooperative ad hoc production. Our system relies on ad hoc in-situ collaboration offering users the ability to switch between streams and cooperate with each other in order to capture better media with mobile devices. Our main contribution is the real-time awareness that users gain on media capturing endeavors around them and the possibility to collect that data for personal use once the event is over. This contribution is further emphasized by the geo-referenced cues that support the overall user interface and the management of the different media streams. As a secondary contribution, we report on lessons and design guidelines that emerged and apply to in-situ design of rich video collaborative experiences and with the elicitation of functional and usability requirements related to privacy, social connections, and gamification.