TuVista: meeting the multimedia needs of mobile sports fans
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Rich immersive sports experience: a hybrid multimedia system for content consumption
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
Low-complexity algorithms for event detection in wireless sensor networks
IEEE Journal on Selected Areas in Communications - Special issue on simple wireless sensor networking solutions
Designing technology for active spectator experiences at sporting events
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Quantization, channel compensation, and optimal energy allocation for estimation in sensor networks
ACM Transactions on Sensor Networks (TOSN)
A look at spectator technology: location-based services and mobile habits of collegiate sports fans
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
International Journal of Mobile Human Computer Interaction
Adding an interactive display to a public basketball hoop can motivate players and foster community
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Live mobile collaboration for video production: design, guidelines, and requirements
Personal and Ubiquitous Computing
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It has become clear that the original Mobile Web model of people using their portable devices to surf normal web-pages must be refocused on the creation of applications that are tailored for the mobile experience. The eStadium project is our attempt at creating such an application. It provides live "infotainment" such as real-time statistics, instant replay videos, and venue information to Purdue football fans via a public mobile web application and an on-demand video delivery system. In this paper, we discuss the design, implementation, and operation of the eStadium system and the lessons learned from five years of serving real sports fans.