Rich immersive sports experience: a hybrid multimedia system for content consumption

  • Authors:
  • John Fawcett;Brian Beyer;Dan Hum;Aaron Ault;Jim Krogmeier;Cuneyt Taskiran

  • Affiliations:
  • Center for Wireless Systems and Applications, Purdue University, West Lafayette, IN;Center for Wireless Systems and Applications, Purdue University, West Lafayette, IN;Center for Wireless Systems and Applications, Purdue University, West Lafayette, IN;Center for Wireless Systems and Applications, Purdue University, West Lafayette, IN;Center for Wireless Systems and Applications, Purdue University, West Lafayette, IN;Applied Research & Technology Center, Motorola Inc., Schaumburg, IL

  • Venue:
  • CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
  • Year:
  • 2009

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Abstract

Recent widespread use of multimedia-enabled devices has prompted the industry to look at systems which can provide a distributed, synchronized content consumption experience. Motorola has partnered with Purdue University's eStadium project to create the Rich Immersive Sports Experience (RISE) project. RISE is an attempt to design and develop such a system geared toward use in suites in Purdue's Ross-Ade football stadium. The core of the system is Motorola's Media Bundle technology that represents content and timing information for the TV screens and smart phones used in the system. This paper discusses the design process for the RISE system, how Media Bundles are used, and our solutions to issues of synchronization, speed, reliability, and scalability.