A framework for rapid evaluation of prototypes with augmented reality
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fun and usable: augmented reality instructions in a hospital setting
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Augmented reality to enhance visitors experience in a digital zoo
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Design of an audio-based mobile journey planner application
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Mobile augmented reality: exploring design and prototyping techniques
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
pARnorama: 360 degree interactive video for augmented reality prototyping
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Design sketching for assistive travel services
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Designing a travel companion for mature age
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Live mobile collaboration for video production: design, guidelines, and requirements
Personal and Ubiquitous Computing
Hi-index | 0.00 |
As mobile devices become more powerful, new features and user experiences become possible. A good example of such experiences is Augmented reality (AR). Achieved through the combination of current smart- phones processing capabilities and their embedded cameras, AR is a growing trend that offers an interesting approach for a wide variety of applications. However, coupling this new approach to the already demanding design process that characterizes mobile devices, further extends challenges to designers and developers. In this paper we present a preliminary study on prototyping and evaluation techniques for mobile AR. A short experiment within the context of an ongoing design project and initial results are presented along with some resulting guidelines.