Design rationale: the argument behind the artifact
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using video to prototype user interfaces
ACM SIGCHI Bulletin
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Auditory icons: using sound in computer interfaces
Human-Computer Interaction
Editorial: Mobile human-computer interaction
International Journal of Human-Computer Studies
Earcons and icons: their structure and common design principles
Human-Computer Interaction
Using vocal sketching for designing sonic interactions
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Enhancing the experience of public transport users with urban screens and mobile applications
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Mobile augmented reality: video prototyping
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Hi-index | 0.00 |
Using public transportation is a context in which awareness of time is important. Providing information related to both time and place by means of ambient media can not only remove the need to keep looking at the time in order to depart on time but also create the feel of being in control, by knowing the time available and the progress of the journey. In the mobile context, hands and eyes are often occupied, which significantly limits the amount of information that can be provided by typical applications based on textual and graphical interfaces. In this paper, we introduce a mobile journey planner application that utilizes audio in providing useful information as well as the user experience prototyping and design process behind it.