PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KidSim: end user programming of simulations
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using video scenarios to present consumer product interfaces
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Participatory design: the third space in HCI
The human-computer interaction handbook
Animated use sketches as design representations
interactions
Rough and ready prototypes: lessons from graphic design
CHI '92 Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems
Text-based on-line conferencing: a conceptual and empirical analysis using a minimal prototype
Human-Computer Interaction
Design of an audio-based mobile journey planner application
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
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The Human Interface Group at Apple Computer uses video as a design tool to prototype and visualize ideas about how computers will be used in the future. This paper is for people who need to build visualizations of user interfaces that don't yet exist. It describes how to create effective interface simulations using animation and video techniques. The advantages and disadvantages of video as a user interface design and prototyping medium are also explored.