Synergistic use of direct manipulation and natural language
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using video to prototype user interfaces
ACM SIGCHI Bulletin
Playground: an object-oriented simulation system with agent rules for children of all ages
OOPSLA '89 Conference proceedings on Object-oriented programming systems, languages and applications
New graphical reasoning models for understanding graphical interfaces
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A history-based macro by example system
Watch what I do
Mondrian: a teachable graphical editor
Watch what I do
KidSim: programming agents without a programming language
Communications of the ACM
Recursive interfaces for reactive objects
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Agentsheets: a tool for building domain-oriented dynamic, visual environments
Agentsheets: a tool for building domain-oriented dynamic, visual environments
Making programming easier for children
interactions
Pavlov: programming by stimulus-response demonstration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Helping users program their personal agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Degrees of comprehension: children's understanding of a visual programming environment
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Programming by example: novice programming comes of age
Communications of the ACM
KVispatch: a visual language that rewrites kinematic objects in animation
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A visual language for sketching large and complex interactive designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling virtual object behavior within virtual environment
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A scalable method for deductive generalization in the spreadsheet paradigm
ACM Transactions on Computer-Human Interaction (TOCHI)
Physical programming: software you can touch
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Design of a 3D interactive math learning environment
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Community design of community simulations
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Forms/3: A first-order visual language to explore the boundaries of the spreadsheet paradigm
Journal of Functional Programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IHM 2003 Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine
Visual languages for event integration specification
Proceedings of the 28th international conference on Software engineering
Pounamu: A meta-tool for exploratory domain-specific visual language tool development
Journal of Systems and Software
A visual language and environment for specifying user interface event handling in design tools
AUIC '07 Proceedings of the eight Australasian conference on User interface - Volume 64
Animações através de programação por demonstração
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
A strategy-centric approach to the design of end-user debugging tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
No Code Required: Giving Users Tools to Transform the Web
No Code Required: Giving Users Tools to Transform the Web
GameSoup: a two-stage game development environment
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
MARBLS: a visual environment for building clinical alert rules
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Improving on a physics-based programming system for children
Proceedings of the 11th International Conference on Interaction Design and Children
MotionMA: motion modelling and analysis by demonstration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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