Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Instructions, intentions and expectations
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Augmented Reality for Real and Virtual Humans
CGI '00 Proceedings of the International Conference on Computer Graphics
Interaction between real and virtual humans: playing checkers
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
A framework for the structured design of VR/AR content
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Augmented reality for manufacturing planning
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Notational-based prototyping of mixed interactions
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Mobile augmented reality: video prototyping
CHI '11 Extended Abstracts on Human Factors in Computing Systems
AR-Room: a rapid prototyping framework for augmented reality applications
Multimedia Tools and Applications
Mobile augmented reality: design issues and opportunities
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Procedings of the Second Conference on Creativity and Innovation in Design
Mobile augmented reality: exploring design and prototyping techniques
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Mobile augmented reality: design, prototyping and evaluation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
User centred methods for gathering VR design tool requirements
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming process, leading t o the need of previous evaluation in realistic interactive environments. We have extended the definition of modelling object geometry with modelling object behaviour being able to evaluate them in a mixed environment. Such enhancements allow the development of tools and methods to test object behaviour, and perform interactions between real virtual humans and complex real and virtual objects.We propose a framework for testing the design of objects i an augmented reality context, where a virtual human is able to perform evaluation tests with an object composed of rea and virtual components. In this paper our framework is described and a case study is presented.