A framework for rapid evaluation of prototypes with augmented reality
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
User expectations for mobile mixed reality services: an initial user study
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Augmented reality to enhance visitors experience in a digital zoo
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Hi-index | 0.00 |
With the rapid evolution of mobile devices, smart-phones in particular, comes the ability to create new experiences that enhance the way we see, interact, and express ourselves, within the world that surrounds us. We can blend data from our senses and our devices in myriad ways that simply weren't possible before. This workshop explores the current and future state of Mobile Augmented Reality. We will promote discussion about issues and opportunities in the space. We will explore potential for innovation and opportunities for collaboration between researchers working on augmented reality. We envision a lively discussion on the different approaches, challenges and benefits that may arise from the use of mobile Augmented Reality in the near future from an HCI perspective. We also aim at fostering new collaborations and establishing a research agenda within the field of mobile augmented reality.