Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UCPCD: user-centered product concept design
Proceedings of the 2003 conference on Designing for user experiences
Because I carry my cell phone anyway: functional location-based reminder applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
User needs and design guidelines for mobile services for sharing digital life memories
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Expectations for user experience in haptic communication with mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
A diary study on annotating locations with mixed reality information
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Mobile augmented reality: design issues and opportunities
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two user studies on creation and evaluation of use scenarios for mixed reality communication
Proceedings of the International Working Conference on Advanced Visual Interfaces
User evaluation of mobile augmented reality scenarios
Journal of Ambient Intelligence and Smart Environments
Mobile augmented reality: design, prototyping and evaluation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Proceeding of the 16th International Academic MindTrek Conference
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Mixed reality, i.e. the integration and merging of physical and digital worlds, has become an integral part of the ubicomp research agenda. Often, however, in development of first technology concepts and prototypes, the expectations of potential users are not considered, and the development easily becomes technology-driven. To understand the expectations and needs of potential users of future mobile mixed reality (MMR) services, we conducted altogether five focus group sessions with varying user groups. We investigated the early impressions and expectations of MMR as a technology by evaluating various usage scenarios. Based on this initial study, we found relevance issues (what information to receive, how and when) and the reliability of MMR information to be the most salient elements that were anticipated to affect the overall user experience. In mobile and busy situations the MMR information content has to be something that is very important or useful for the user, especially if receiving the information or interacting with it draws the user's attention away from the tasks executed in the real world.