Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Multimodal human discourse: gesture and speech
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive augmented reality
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
Camera-based interactions for augmented reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
User expectations for mobile mixed reality services: an initial user study
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
On the move, wirelessly connected to the world
Communications of the ACM
Personal and Ubiquitous Computing
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This paper describes a user study with an aim to explore intuitiveness of gestures-based interaction in an augmented reality (AR) application. We selected children of age 10-11 as the target group in order to address the research problem in a setting where users have as little as possible experience on prior related technologies or ways of interaction. Altogether 22 children were using a hand-held web camera -based AR interface, and tried to identify ways of controlling the AR view through moving and performing gestures with the web cam. The results indicated interesting contradictions. Although the overall evaluations of the application seemed positive, the observations showed that the children could not identify the gestural input affordances when they had to focus on maintaining the marker-based AR-view with the same hand and modality as with they were expected to create gestural input. In addition to the findings related to the intuitiveness, we contemplate the research setting of having children as participants of user testing.