Children as our technology design partners
The design of children's technology
Human motion analysis: a review
Computer Vision and Image Understanding
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptual user interfaces: things that see
Communications of the ACM
Recovering the Temporal Structure of Natural Gesture
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
A computer vision and hearing based user interface for a computer game for children
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Ajmo splite: come on split! tell us what you think!
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
CookieFlavors: easy building blocks for wireless tangible input
CHI '06 Extended Abstracts on Human Factors in Computing Systems
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Children's and parents' perception of full-body interaction and violence in a martial arts game
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Improving the experience of controlling avatars in camera-based games using physical input
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Exploring the space of near-future design with children
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Designing for programming as joint performances among groups of children
Interacting with Computers
Stimulating children's physical play through interactive games: two exploratory case studies
Proceedings of the 6th international conference on Interaction design and children
Bringing context into play: supporting game interaction through real-time context acquisition
Proceedings of the 2007 workshop on Multimodal interfaces in semantic interaction
Designing for children's physical play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Real-Time Recognition of Human Gestures for 3D Interaction
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
FearNot! Involving Children in the Design of a Virtual Learning Environment
International Journal of Artificial Intelligence in Education
Key issues for the successful design of an intelligent, interactive playground
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Representation of Human Postures for Vision-Based Gesture Recognition in Real-Time
Gesture-Based Human-Computer Interaction and Simulation
Toward natural interaction through visual recognition of body gestures in real-time
Interacting with Computers
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Toward a framework supporting designers to develop tangible devices
M-PAC '09 Proceedings of the International Workshop on Middleware for Pervasive Mobile and Embedded Computing
Usability evaluation of children edutainment software
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Evaluating the future of HCI: challenges for the evaluation of emerging applications
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Vision-based hand-gesture applications
Communications of the ACM
Computer games and health: a proof of concept
MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
Astrojumper: Motivating exercise with an immersive virtual reality exergame
Presence: Teleoperators and Virtual Environments
Proceeding of the 16th International Academic MindTrek Conference
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Novel computer vision-based game technologies aim to give players more immersive and physically challenging gaming experiences.