Computer games and health: a proof of concept

  • Authors:
  • Clive Chandler;Len Noriega

  • Affiliations:
  • Faculty of Computing, Engineering and Technology, Staffordshire University, Stafford, United Kingdom;Faculty of Computing, Engineering and Technology, Staffordshire University, Stafford, United Kingdom

  • Venue:
  • MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
  • Year:
  • 2005

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Abstract

Government and other surveys highlight the problem of youth inactivity and obesity. A contributory factor to this problem is the enticement of computer games which have been believed to displace healthy physical exercise. There is some evidence that the intrinsic appeal of computer games lures individuals into sedentary game playing as an alternative to other activities of a more physical nature e.g. sport. An alternate view is that the infrastructure of computer games technology presents the individual game player with a wider range of opportunities than those afforded by traditional sports (e.g. control, participation, social constructs etc). An earlier study by the authors highlighted the possible contribution of computer games as physical activity specialists. In order to substantiate this possible avenue of research a series of ad hoc experiments have been carried out utilising fitness metrics such as heart rate and blood pressure in a variety of scenarios. Although the sample tested was small and in no way indicates a rigorous medical field trial, the results indicate that this approach could yield a new paradigm in the battle to combat such diseases as obesity and coronary heart fitness.