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IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
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Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM SIGGRAPH 99 Electronic art and animation catalog
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
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Using a Wizard of Oz study to inform the design of SenToy
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
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ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
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Advances in Multimedia
Exploring emotions and multimodality in digitally augmented puppeteering
AVI '08 Proceedings of the working conference on Advanced visual interfaces
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Proceedings of the 8th International Conference on Interaction Design and Children
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Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
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ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
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Proceedings of the 9th International Conference on Interaction Design and Children
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MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
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UM'05 Proceedings of the 10th international conference on User Modeling
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In this paper we describe a way of controlling the emotional states of a synthetic character in a game (FantasyA) through a tangible interface named SenToy. SenToy is a doll with sensors in the arms, legs and body, allowing the user to influence the emotions of her character in the game. The user performs gestures and movements with SenToy, which are picked up by the sensors and interpreted according to a scheme found through an initial Wizard of Oz study. Different gestures are used to express each of the following emotions: anger, fear, happiness, surprise, sadness and gloating. Depending upon the expressed emotion, the synthetic character in FantasyA will, in turn, perform different actions. The evaluation of SenToy acting as the interface to the computer game FantasyA has shown that users were able to express most of the desired emotions to influence the synthetic characters, and that overall, players, especially children, really liked the doll as an interface.