The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard

  • Authors:
  • Vero Abeele;Bieke Zaman;Mariek Abeele

  • Affiliations:
  • eMedia, Groep T Leuven Engineering School, Leuven, Belgium 3000;CUO, IBBT, Katholieke Universiteit Leuven, Leuven, Belgium 3000;MASSCOM, Katholieke Universiteit Leuven, Leuven, Belgium 3000

  • Venue:
  • Proceedings of the 2nd International Conference on Fun and Games
  • Year:
  • 2008

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Abstract

We report on a comparative study of the likeability and usability of a cuddly toy interface versus a keyboard interface. We put 35 preschoolers to the test and asked them to play a 3D game via a keyboard and via a cuddly toy interface. Afterwards the usability (user-friendliness) and the likeability (joy-ofuse) of both interfaces were assessed. Our results indicate that the cuddly toy interface was neither more likeable nor more usable than the keyboard interface. Based on additional qualitative data, we argument that the causes might be fatigue, a lack of meaningful use of gestures, and the occurrence of `satisficing'.