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The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Guidelines for usability testing with children
interactions
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
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Ubiquity
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playability heuristics for mobile games
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Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible interfaces for real-time 3D virtual environments
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The next UI breakthrough, part 2: physicality
interactions - Designing for seniors: innovations for graying times
Towards a likeability framework that meets child-computer interaction & communication sciences
Proceedings of the 6th international conference on Interaction design and children
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
The Design of Everyday Things
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INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
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We report on a comparative study of the likeability and usability of a cuddly toy interface versus a keyboard interface. We put 35 preschoolers to the test and asked them to play a 3D game via a keyboard and via a cuddly toy interface. Afterwards the usability (user-friendliness) and the likeability (joy-ofuse) of both interfaces were assessed. Our results indicate that the cuddly toy interface was neither more likeable nor more usable than the keyboard interface. Based on additional qualitative data, we argument that the causes might be fatigue, a lack of meaningful use of gestures, and the occurrence of `satisficing'.