Affective computing
Designing Sociable Robots
Robots: Fact, Fiction, and Prediction
Robots: Fact, Fiction, and Prediction
Towards tangibility in gameplay: building a tangible affective interface for a computer game
Proceedings of the 5th international conference on Multimodal interfaces
Teaching and Working with Robots as a Collaboration
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The bed: a medium for intimate communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Emotional and behavioral responses to haptic stimulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing haptic icons to support collaborative turn-taking
International Journal of Human-Computer Studies
A tool to study affective touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Expectations for user experience in haptic communication with mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Novel tactile display for emotional tactile experience
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Haptic interaction becomes reality
Journal of Ambient Intelligence and Smart Environments
Design and assessment of the haptic creature's affect display
Proceedings of the 6th international conference on Human-robot interaction
Feel what you hear: haptic feedback as an accompaniment to mobile music playback
Proceedings of Interacting with Sound Workshop: Exploring Context-Aware, Local and Social Audio Applications
Haptic interaction becomes reality
Journal of Ambient Intelligence and Smart Environments
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This paper describes the Hapticat, a device we developed to study affect through touch. Though intentionally not highly zoomorphic, the device borrows behaviors from pets and the rich manner in which they haptically communicate with humans. The Hapticat has four degrees of freedom to express itself: a pair of ear-like appendages, a breathing mechanism, a purring mechanism, and a warming element. Combinations of levels for these controls are used to define the five active haptic responses: playing dead, asleep, content, happy, and upset,. In the paper we present the design considerations and implementation details of the device. We also detail a preliminary observational study where participants interacted with the Hapticat through touch. To compare the effects of haptic feedback, the device presented either active haptic renderings or none at all. Participants reported which of the five responses they believed the Hapticat rendered, as well as their degree of affect to the device. We observed that participants' expectations of the device's response to various haptic stimuli correlated with our mappings. We also observed that participants were able to reasonably recognize three of the five response renderings, while having difficulty discriminating between happy and content states. Finally, we found that participants registered a broader range of affect when active haptic renderings were applied as compared to when none were presented.