IEEE Transactions on Pattern Analysis and Machine Intelligence
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Hi-index | 0.00 |
Using computer vision to sense and perceive the user and his/her actions in a Human-Computer Interaction context is often referred to as Vision-Based Interfaces. In this paper, we present a Vision-Based Interface guided by the user gestures. Previously to recognition, the user's movements are obtained through a real-time vision-based motion capture system. This motion capture system is capable to estimate the user 3D body joints position in real-time. By means of an appropriate representation of limbs orientations based on temporal histograms, we present a scheme of gesture recognition that also works in real-time. This scheme of recognition has been tested through control of a classical computer videogame showing an excellent performance in on-line classification and it allows the possibility to achieve a learning phase in real-time due to its computational simplicity.