Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
A new playground experience: going digital?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
An ecological approach to children's playground props
Proceedings of the 2006 conference on Interaction design and children
Massive flux design for an interactive water installation: water games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Morel: remotely launchable outdoor playthings
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A tactile luminous floor for an interactive autonomous space
Robotics and Autonomous Systems
Stimulating children's physical play through interactive games: two exploratory case studies
Proceedings of the 6th international conference on Interaction design and children
Interactive play objects and the effects of open-ended play on social interaction and fun
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Designing for spatial competence
Proceedings of the 8th International Conference on Interaction Design and Children
Experience it, draw it, rate it: capture children's experiences with their drawings
Proceedings of the 8th International Conference on Interaction Design and Children
Stimulating physical and social activity through open-ended play
Proceedings of the 8th International Conference on Interaction Design and Children
2nd Workshop on Design for Social Interaction through Physical Play
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Children and 'smart' technologies: can children's experiences be interpreted and coded?
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Collective creation of games using free play technologies
Proceedings of the 9th International Conference on Interaction Design and Children
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
Proceedings of the 3rd International Conference on Fun and Games
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Analysing the playground: sensitizing concepts to inform systems that promote playful interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Towards a socially adaptive digital playground
Proceedings of the 11th International Conference on Interaction Design and Children
Design strategy to stimulate a diversity of motor skills for an exergame addressed to children
Proceedings of the 12th International Conference on Interaction Design and Children
Exploring the design space of shape-changing objects: imagined physics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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An Intelligent Playground is an environment with interactive objects that, using advanced technology such as sensors and actuators, react to the interaction with the children and actively encourage children to play. Thus, an intelligent playground stimulates children to move and play together. In this way, it provides for a healthy alternative for popular pastimes such as computer games and television. We propose a design research agenda for Intelligent Playgrounds, identifying key issues regarding the design of these playgrounds: social interaction, simplicity, challenge, goals and feedback. We illustrate these issues by referring extensively to related work in this area. In addition, we present our design approach, initial findings and future plans on the basis of two case studies of new intelligent playground concepts.