Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for children's physical play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Key issues for the successful design of an intelligent, interactive playground
IDC '08 Proceedings of the 7th international conference on Interaction design and children
LIFELONG INTERACTIONS: Embodied child computer interaction: why embodiment matters
interactions - The Counterfeit You
Interactive play objects and the effects of open-ended play on social interaction and fun
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Head up games: the games of the future will look more like the games of the past
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
Proceedings of the 3rd International Conference on Fun and Games
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Exploring the design space of shape-changing objects: imagined physics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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In this paper, we describe our design research on tangible play objects that stimulate social and physical play. We illustrate our work by describing a design case about an open-ended play object for children called the ColorFlare. The ColorFlare is an object that detects the player's movements and provides light feedback and that can communicate with other ColorFlares. A user test is described that examined how children use the ColorFlare to collaboratively create various (physical) games. We relate our research to definitions of embodied interaction, for example by describing how children allocate meaning to the interaction behavior of the play objects and jointly create diverse games during the play sessions.