Experience it, draw it, rate it: capture children's experiences with their drawings

  • Authors:
  • Diana Xu;Janet C. Read;Gavin Sim;Barbara McManus

  • Affiliations:
  • University of Central Lancashire, Preston, U.K.;University of Central Lancashire, Preston, U.K.;University of Central Lancashire, Preston, U.K.;University of Central Lancashire, Preston, U.K.

  • Venue:
  • Proceedings of the 8th International Conference on Interaction Design and Children
  • Year:
  • 2009

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Abstract

This paper investigates the use of drawings as a tool for the evaluation of children's interfaces. In the study, children's experiences on a variety of computer interfaces were captured in drawings. A group of four researchers participated in the coding of the drawings, before the results were aggregated and statistically analysed. The evaluation of the approach is positive: the chosen drawing method could be used easily and was effective in conveying the user experience from the drawings; a number of the drawings conveyed information pertaining to user experiences: fun (F), goal fit (GF) and tangible magic (TM); the method was found generally reliable at capturing all three elements and particularly reliable at capturing fun.