Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Experience it, draw it, rate it: capture children's experiences with their drawings
Proceedings of the 8th International Conference on Interaction Design and Children
Constraint-based temporal reasoning for e-learning with LODE
CP'07 Proceedings of the 13th international conference on Principles and practice of constraint programming
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This paper describes a pilot test on the use of a drawing software program as an evaluation method for experiments with deaf children. As deaf children are visual learners, evaluation methods based on drawings seem to be a good alternative to traditional ones. We tested the effectiveness of such a method with a group of deaf children, all raised orally apparently without any knowledge of sign language, and a few hearing children, from eight to fourteen years old. As a testbed, we evaluated the readability of a set of stories, part of a literacy software tool for deaf children. All participants were relaxed and collaborative during the test. The results are promising.