Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emotions can be quite ephemeral; we cannot design them
interactions - Funology
Technology as Experience
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Cross-cultural differences in recognizing affect from body posture
Interacting with Computers
Person or Puppet? The Role of Stimulus Realism in Attributing Emotion to Static Body Postures
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Experience it, draw it, rate it: capture children's experiences with their drawings
Proceedings of the 8th International Conference on Interaction Design and Children
Mobile Life --- Innovation in the Wild
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Evaluating Human Computer Interaction through Self-rated Emotion
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications
IEEE Transactions on Affective Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We describe our planned research in using affective feedback from body movement and posture to recognize affective states of users. Bodily expression of affect has received far less attention in research than facial expression. The aim of our research is to further investigate how affective states are communicated through bodily expression and to develop an evaluation method for assessing affective states of video gamers based on this knowledge. Current motion capture systems are often intrusive to the user and restricted to lab environments, which results in biasing user experience. We propose a nonintrusive recognition system for bodily expression of affect in a video game context, which can be deployed in the wild.