The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Influences and Embodied Conversational Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
Practical Statistics for Medical Research
Practical Statistics for Medical Research
Evaluating affective feedback of the 3d agent max in a competitive cards game
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
CONTEXT'05 Proceedings of the 5th international conference on Modeling and Using Context
A cognitive map-driven avatar design recommendation DSS and its empirical validity
Decision Support Systems
Recognizing Affective Dimensions from Body Posture
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Person or Puppet? The Role of Stimulus Realism in Attributing Emotion to Static Body Postures
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Social signal processing: state-of-the-art and future perspectives of an emerging domain
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Design and validation of ECA gestures to improve dialogue system robustness
EmbodiedNLP '07 Proceedings of the Workshop on Embodied Language Processing
Combining Facial and Postural Expressions of Emotions in a Virtual Character
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Social signal processing: Survey of an emerging domain
Image and Vision Computing
Postural expressions of emotion in a motion captured database and in a humanoid robot
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots
Health monitoring using gait phase effects
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
Information Processing and Management: an International Journal
Front view vs. side view of facial and postural expressions of emotions in a virtual character
Transactions on edutainment VI
Form as a cue in the automatic recognition of non-acted affective body expressions
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Multi-score learning for affect recognition: the case of body postures
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Recognizing bodily expression of affect in user tests
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Emotional body language displayed by artificial agents
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Affective Interaction in Natural Environments
Children interpretation of emotional body language displayed by a robot
ICSR'11 Proceedings of the Third international conference on Social Robotics
The effect of posture and dynamics on the perception of emotion
Proceedings of the ACM Symposium on Applied Perception
Discriminative functional analysis of human movements
Pattern Recognition Letters
Avatar-based Innovation Processes - Are Virtual Worlds a breeding ground for Innovations?
Proceedings of International Conference on Information Integration and Web-based Applications & Services
First validation of a generic method for emotional body posture generation for social robots
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Conveyance and recognition of human emotion and affective expression is influenced by many factors, including culture. Within the user modeling field, it has become increasingly necessary to understand the role affect can play in personalizing interactive interfaces using embodied animated agents. However, little research within the computer science field aims at understanding cultural differences within this vein. Therefore, we conducted a study to evaluate if differences exist in the way various cultures perceive emotion from body posture. We used static posture images of affectively expressive avatars to conduct recognition experiments with subjects from three cultures. After analyzing the subjects' judgments using multivariate analysis, we grounded the identified differences into a set of low-level posture features. We then used Mixture Discriminant Analysis (MDA) and an unsupervised expectation maximization (EM) model to build separate cultural models for affective posture recognition. Our results could prove useful to aide designers in creating more effective affective avatars.