Avatar-based Innovation Processes - Are Virtual Worlds a breeding ground for Innovations?

  • Authors:
  • Niina Maarit Novak;Andreas Mladenow;Christine Strauss

  • Affiliations:
  • University of Vienna, Department of e-Business, School of Business Oskar-Morgenstern-Platz 1, A-1090 Vienna, Austria;University of Vienna, Department of e-Business, School of Business, Oskar-Morgenstern-Platz 1, A-1090 Vienna, Austria;University of Vienna, Department of e-Business, School of Business, Oskar-Morgenstern-Platz 1, A-1090 Vienna, Austria

  • Venue:
  • Proceedings of International Conference on Information Integration and Web-based Applications & Services
  • Year:
  • 2013

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Abstract

The full potential of Virtual Worlds is still far away from being reached. Whereas innovations are key factors for economic success, the increase of complexity in innovation processes, due to an internationalization of collaborations as well as to an increase in interaction between manufacturers and consumers, represents a major challenge for many companies. In this context Avatar-based Innovation Processes represent promising innovation drivers, as they provide a globally connected working environment for user-centred innovation processes. The use of Avatars and Virtual Worlds allows for an unprecedented form of web based collaboration during the entire innovation process. The paper provides an overview of recent developments in Virtual Worlds. Using three selected case studies, the paper analyses how companies may use virtual environments and Avatars during various steps of the innovation process.