In search for evaluation methods for children's tangible technology
Proceedings of the 2006 conference on Interaction design and children
Storytelling through drawings: evaluating tangible interfaces for children
CHI '09 Extended Abstracts on Human Factors in Computing Systems
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Experience it, draw it, rate it: capture children's experiences with their drawings
Proceedings of the 8th International Conference on Interaction Design and Children
Designing a long term study evaluating a physical interface for preschoolers
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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We conducted a study to determine whether it was possible to evaluate the usability of a children's interface just by looking at their drawings, uncovering indicators that would reveal the degree of success of the interaction. Two groups of children aged between four and five years old were exposed to two versions of a computer game. In the regular version the game worked as expected, in the other version the mouse would stop functioning during random periods of the game play. The drawings made by the children after the game were analyzed by three evaluators to determine if they corresponded to the interaction with the regular or the broken game. The results show that in this specific study the decoding of children's drawings made after their interaction was clearly insufficient to assess the usability of the interface, and that further research is needed in this area.