Guidelines for usability testing with children
interactions
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Evaluation of tangible user interfaces (TUIs) for and with children: methods and challenges
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Get the picture?: evaluating interfaces through children's drawings
CHI '10 Extended Abstracts on Human Factors in Computing Systems
TUIs vs. GUIs: comparing the learning potential with preschoolers
Personal and Ubiquitous Computing
Using children's drawings to elicit feedback on interactive museum prototypes
Proceedings of the 11th International Conference on Interaction Design and Children
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This paper presents an ongoing study comparing the potential and the quality of the experiences provided by tangible versus traditional interfaces. The study was carried with two groups of kindergarten children using two interfaces that aim to motivate children to the practice of oral hygiene. Children's drawings were one of the methods used to assess their experience. We found differences quantitatively and qualitatively between the drawings of the children interacting with the tangible interface and the traditional interface. The drawings suggest that by interacting with the tangible interface children felt more actively involved with the task.